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This page describes the preliminary requirements and design for asynchronous event support in the NDS Labs Workbench. In order to update the GUI in real time, the server needs to send state changes back to the client. This can be achieved via WebSockets, HTTP Long Polling, or HTTP Streaming.

Platforms

We need to decide which browsers and versions we will support going forward. Browser support options might preclude use of some technologies.

Use case

The project administrator logs in to the NDS Labs Workbench GUI. 

Events

Project-specific

  • Stop stack
  • Start stack

 

System-wide:

  • Outages

Message formats

Authentication

Error Handling

References

https://en.wikipedia.org/wiki/WebSocket

https://tools.ietf.org/html/rfc6455

https://devcenter.heroku.com/articles/websocket-security

https://devcenter.heroku.com/articles/websockets

https://devcenter.heroku.com/articles/go-websockets

https://godoc.org/golang.org/x/net/websocket

http://www.gorillatoolkit.org/pkg/websocket

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